U-M Interactive Wellness Map

UXR · UXD · Capstone · 2025

Role

Lead Product Designer

Team

Srivardini Reddy Yilin Sun Jahir Alvarez

Srivardini Reddy, Yilin Sun, Jahir Alvarez

Timeline

09/2025-12/2025

Tools

Figma Qualtrics Miro

Figma, Qualtrics, Miro

Overview

The University of Michigan offers hundreds of wellness resources across eight dimensions of well-being, yet most people never find them. I led the end-to-end design of the Interactive Wellness Map, a centralized tool built for the Well-Being Collective to help students, faculty, and staff discover events and spaces across campus.

Overview

The University of Michigan offers hundreds of wellness resources across eight dimensions of well-being, yet most people never find them. I led the end-to-end design of the Interactive Wellness Map, a centralized tool built for the Well-Being Collective to help students, faculty, and staff discover events and spaces across campus.

EIGHT DIMENSIONS OF WELL-BEING

The Problem

U-M's wellness ecosystem is fragmented across dozens of websites and channels. Resources exist, but most people struggle to find them.

I experienced this gap firsthand: finding a single resource required navigating ten different websites. The Well-Being Collective commissioned an interactive map to change that.

Solution Highlights

Our Path to the Solution

Workflow
PHASE 1
PHASE 1
DISCOVERY & RESEARCH
DISCOVERY & RESEARCH
Comparative Analysis

4 Maps Reviewed

Comparative Analysis

4 Maps Reviewed

Comparative Analysis

4 Maps Reviewed

Survey

137 Valid Responses

Survey

137 Valid Responses

Survey

137 Valid Responses

Interviews + Affinity Mapping

7 Interviews

Interviews + Affinity Mapping

7 Interviews

HOW MIGHT WE

HOW MIGHT WE

How might we help U-M community members discover and evaluate wellness resources in one place, with the information they need to decide before they commit?

How might we help U-M community members discover and evaluate wellness resources in one place, with the information they need to decide before they commit?

PHASE 2
PHASE 2
IDEATION & PROTOTYPING
IDEATION & PROTOTYPING
Sketches

3 Sketches

Sketches

3 SKetches

User Flow

Core Flow

User Flow

Core Flow

Mid-Fi Prototype

V1 Prototype

Mid-Fi Portotype

V1 Prototype

PHASE 3
PHASE 3
VALIDATION & ITERATION
VALIDATION & ITERATION
Usability Testing

We ran 4 moderated usability tests of the mid-fidelity prototype with students, and faculty, focusing on map exploration, event discovery, and core actions.

We ran 4 moderated usability tests of the mid-fidelity prototype with students, and faculty, focusing on map exploration, event discovery, and core actions.

KEY INSIGHTS

Wellness category wording was unclear

"Not sure what the difference between intellectual, spiritual, mental is."

"Not sure what the difference between intellectual, spiritual, mental is."

Filters were missing key options

Users wanted day-of-week and eligibility filters, not just time of day.

Users wanted day-of-week and eligibility filters, not just time of day.

Iterations

Based on testing and feedback, we made the following changes before the final prototype.

Based on testing and feedback, we made the following changes before the final prototype.

Added contextual onboarding for wellness dimensions

The Well-Being Collective's eight-dimension wellness model was central to the client's vision, but testing showed most users weren't familiar with it. We added a dismissible first-visit popup introducing each dimension with plain-language descriptions and one example, helping users connect their interests to the right resources from the start.

The Well-Being Collective's eight-dimension wellness model was central to the client's vision, but testing showed most users weren't familiar with it. We added a dismissible first-visit popup introducing each dimension with plain-language descriptions and one example, helping users connect their interests to the right resources from the start.

Expanded filter options

Users wanted to filter by day of week and who an event is open to. We added day-of-week chips and an Open-to filter alongside the existing options.

Users wanted to filter by day of week and who an event is open to. We added day-of-week chips and an Open-to filter alongside the existing options.

BEFORE

AFTER

Enriched event cards

Cards now surface the information users need to decide before clicking: price, available spots, registration, share, and recurring event indicators.

Cards now surface the information users need to decide before clicking: price, available spots, registration, share, and recurring event indicators.

BEFORE

AFTER

Additional refinements

Expanded accessibility information to include parking location, building entry routes, and pathways to the event.

Expanded accessibility information to include parking location, building entry routes, and pathways to the event.

Added distance indicator on cards when Sort by Nearest is active.

Added distance indicator on cards when Sort by Nearest is active.

Replaced red map pins with calmer tints within the U-M palette.

Replaced red map pins with calmer tints within the U-M palette.

Recurring events now surface future dates and the next upcoming session.

Recurring events now surface future dates and the next upcoming session.

Reflection

"This group filled a gap within our organization, as we did not have the capacity to create this project."

"This group filled a gap within our organization, as we did not have the capacity to create this project."

Eryn

Eryn

Well-Being Collective Student Lead, Wolverine Wellness

Well-Being Collective Student Lead, Wolverine Wellness

POTENTIAL NEXT STEPS

POTENTIAL NEXT STEPS

Conduct a second round of usability testing on the final prototype to validate the changes made and identify remaining friction points.

Conduct a second round of usability testing on the final prototype to validate the changes made and identify remaining friction points.

Design a mobile version to support on-the-go discovery.

Design a mobile version to support on-the-go discovery.

Work with the client on data integration and implementation planning.

Work with the client on data integration and implementation planning.

WHAT I LEARNED

WHAT I LEARNED

This was my first time leading a project end to end. I independently ran the survey analysis across 137 responses, conducted affinity mapping from 7 interviews, and built the mid-fidelity prototype from scratch, while coordinating the overall timeline and stakeholder communication. It taught me how research decisions compound into design decisions, and what it takes to carry a project from a client brief to a finished product.

This was my first time leading a project end to end. I independently ran the survey analysis across 137 responses, conducted affinity mapping from 7 interviews, and built the mid-fidelity prototype from scratch, while coordinating the overall timeline and stakeholder communication. It taught me how research decisions compound into design decisions, and what it takes to carry a project from a client brief to a finished product.